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Computer organization and architecture by Null and Labur

February 19, 2019, at 07:01 PM by mgarcia in 2019, PC, Pics, GameDev, Blog (1 comments)

Great for learning computer fundamentals. Math, hardware, OS, network and programming.....

Image: Computer organisation and architecture by Null and Labur



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Japanese-university-lab-full-of-Net-Yaroze-2-2

February 13, 2019, at 12:22 PM by mgarcia in 2019, NetYaroze, Pics, GameDev, Blog (1 comments)

1996, a Japanese university lab full of Net Yaroze (Sonys Programmable Playstation).....

Image: Japanese university lab full of Net Yaroze 2 2



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Japanese-university-lab-full-of-Net-Yaroze-1-2

February 13, 2019, at 12:20 PM by mgarcia in 2019, NetYaroze, Pics, GameDev, Blog (1 comments)

1996, a Japanese university lab full of Net Yaroze (Sonys Programmable Playstation).....

Image: Japanese university lab full of Net Yaroze 1 2



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C/C++ programmers are not script programmers

February 06, 2019, at 08:55 PM by mgarcia in 2019, Industry, Pics, GameDev, Blog (0 comments)

I really hate generic internet advice! Learning C/C++ is harder then a scripting language because its lower level and involves a complicated toolchain.....

Image: C C programmers are not script programmers



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Do Australian Game Developers Need A Union?

January 20, 2019, at 07:44 PM by mgarcia in 2019, Blog, GameDev, Industry (0 comments)

What's driving the union push in the game development industry?

Image: Australian gamedev students Vs job positions



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What am I doing on twitter?

January 15, 2019, at 02:44 PM by mgarcia in 2019, Blog, GameDev, Industry (0 comments)

 2019-01-15 14
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Simple way to manage global variables in c or cpp

January 14, 2019, at 01:49 PM by mgarcia in 2019, Blog, GameDev (1 comments)

A quick post... Yes I use globabls where necessary and no Im not ashamed to admit it So this is how I handle global definitions and their instantiatio....
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My simple game engine architecture

January 13, 2019, at 01:35 PM by mgarcia in 2019, Blog, GameDev, Pics (1 comments)

Very technical at the bottom.. basically SDL2 and OpenGL does the heavy lifting on Nintendo 3DS its all Do It Yourself to replicate the same functiona....
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When social media feels antisocial

January 08, 2019, at 11:53 AM by mgarcia in 2019, Pics, Industry, GameDev, Blog (1 comments)

Is this social media or narcissist media a person who is overly self-involved and often vain and selfish. I never followed accounts which look like the....

Image: ved and often vain and selfish



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I'm sick of the Twitter popularity contest

January 06, 2019, at 11:23 PM by mgarcia in 2019, Industry, GameDev, Blog, Pics (1 comments)

I'm sick of the Twitter popularity contest
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Your indie games are ruining PC gaming

December 24, 2018, at 12:54 PM by mgarcia in 2018, Blog, Industry, GameDev (0 comments)

Thoughts on stores, money & low quality.
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A gamedev's answer to Why do New 3DS 2DS exclusive games exist?

December 11, 2018, at 12:37 PM by mgarcia in 2018, Blog, 3DS, GameDev (3 comments)

Because the original is too under powered for indies and it has better controls.
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My Net Yaroze photos

December 10, 2018, at 10:01 PM by mgarcia in 2018, Blog, NetYaroze, GameDev (0 comments)

Commentary of my Net Yaroze photos from 2001.
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Professional Trolling

November 23, 2018, at 02:24 PM by mgarcia in 2018, Blog, Industry, Friends, GameDev (0 comments)

Trolling in print form.
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Virtual Reality Gaming, A failure to launch?

November 18, 2018, at 10:12 AM by mgarcia in 2018, Blog, Industry, PC, GameDev (0 comments)

When does retro stop being retro?
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