Mike MGarcia's Game Development Blog Hobby GameDev
Linux Development Virutal Machine for 32blit SDK
October 23, 2021, at 04:21 AM (3 comments)
Linux Development Virtual Machine for 32blit, PicoSystem, VGABoard (aka reference design by Raspberry Pi Pico)....
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N64 GameJam with former N64 developers as judges
October 08, 2020, at 02:07 AM (1 comments)
N64 Dev Game Jam from Oct.13th-Dec.13th, 2020. Some Awesome former N64 Devs will be judging as well! Compete against others and teams to make a N64 game....
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An excellent Jonathan Blow podcast
October 06, 2020, at 01:54 AM (0 comments)
Great interview, classic JB and never fails to impress!....
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Chris Crawford A living game developer GOD
April 25, 2020, at 05:35 AM (0 comments)
Why you should read him!....
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Helldribble-A Game Development Blog
April 18, 2020, at 06:35 AM (2 comments)
A gamedev blog from Brisbane, Australia. 1998-2000....
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Publishing info for Independent Game Developers from 1998
March 03, 2020, at 11:13 AM (0 comments)
Ten Developer Commandments & The Oracle Question Archive By Gathering of Developers....
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Pioneer PlayStation developer. Andy Gavin
March 02, 2020, at 10:24 AM (2 comments)
Andy Gavin mentions the inside help they got from Sony, I would assume hes talking about Bill Guschwan?....
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Net Yaroze setup and programming help
February 29, 2020, at 09:22 AM (0 comments)
If you need help with Net Yaroze, info or technical help, reach out! I came across an ebay listing from an original Net Yaroze member........
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The social media feedback loop
December 31, 2019, at 06:04 AM (2 comments)
The dangers of Social Media nothingness....
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The Video Games Supply Chain from 1994
December 10, 2019, at 02:50 AM (2 comments)
Interesting gdmag article detailing the video games business pipeline of development, publishing, distribution and retailers.....
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Dino Dini - A gamedev with many missions
November 26, 2019, at 09:09 AM (2 comments)
Dino Dini new podcast Computer Science series called The Moths of Programming....
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Poor man's 3D Collision Detection
November 10, 2019, at 09:54 AM (2 comments)
Its been a while since Ive updated my gamedev blog on my actual game, Ive been focused on other things mostly, and also figuring out a quick and dirty....
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Cross country touring on my Suzuki GSX-R 125cc
November 02, 2019, at 12:32 AM (6 comments)
I rode a motorcycle for the first time in 10 years on Tuesday the 8th of October 2019 at 5pm from a bike shop in Melbournes CBD. I bought it brand new....
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Garage Developers are Not Dead
October 31, 2019, at 09:05 AM (0 comments)
One of the few things that caught my eye via RSS last month was Mike Roses How well are PC games selling in 2019? (Spoiler Not Great). He basically lo....
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Quick update no internet and motorbike
October 17, 2019, at 10:10 AM (5 comments)
Just a quick post to show some signs of life....
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Retro computing to electronics
August 03, 2019, at 08:14 AM (2 comments)
A quick update about how I recently got back into retro computers and electronics.
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Pocket-Go hello world
June 29, 2019, at 09:30 AM (0 comments)
Quick guide to setting up the development environment and creating a hello world app...
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Pocket-Go dissembled
June 29, 2019, at 07:46 AM (2 comments)
Tips on Pocket-Go disassembly....
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GameJams.... is it good practice?
June 17, 2019, at 03:24 PM (2 comments)
Practice, is the repetitive process in which we learn. GameJams, is really about finishing a (small) project. Both are good, but two completely differ....
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Game engine programmers attracting huge wages
May 01, 2019, at 08:01 AM (0 comments)
Casey Muratori while live streaming mentioned that large web based tech companies are hiring game engine developers for ridiculous money to work in th....
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The Net Yaroze interviews that disappeared of the internet
April 28, 2019, at 06:21 AM (0 comments)
Im slowly updating netyaroze-europe.com as a wiki and one of the stories that sticks out is how vulnerable the internet is.....
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More game engine grunt work
April 20, 2019, at 05:53 AM (0 comments)
Some of it fun, some of it not so much fun....
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Pacing - The secret to finishing
April 12, 2019, at 08:14 AM (4 comments)
This advice comes from an excellent source (which is really important), so in case you don't know who Andr LaMothe is, he wrote a lot of excellent books....
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Rant about Youtubers and game engine coding
April 07, 2019, at 01:53 AM (0 comments)
At least once a month, I try to force myself to search youtube for new game development videos. I say force because, its often full of highly produced....
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My thoughts on stadia, Google's new video game console
March 19, 2019, at 11:25 PM (0 comments)
No, it's not the early 2010's again, it's 2019 and google is delivering a streaming video game console, cough cough.. sorry not a console, it's a platform, or just a controller.
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Indiepocalypse: Is It Real? - Does this still apply to 2019?
March 14, 2019, at 01:22 PM (2 comments)
Presented in 2015 Sergey Galyonkin explains theres no Indiepocalypse and the reasoning still sounds right to me. Here are my highlights #0 Steam is no....
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Dev Ops with Nintendo 3DS game development
March 05, 2019, at 09:20 AM (4 comments)
The problem with starting from scratch, is just that, it requires everything to be redone.. even a new development workflow AKA dev-ops, new make and ....
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Restarting on a new engine... crazy I know!
February 27, 2019, at 08:26 AM (1 comments)
Yeah, it sucks to go back to nothing.. but had to be done. Targeting the original Nintendo 3DS with 3D requires a pretty lean engine. And while my old....
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Computer organization and architecture by Null and Labur
February 19, 2019, at 09:01 AM (1 comments)
Great for learning computer fundamentals. Math, hardware, OS, network and programming.....
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2005 - Oct. 2018
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