3DS #Nindie Category


More game engine grunt work

April 20, 2019, at 01:53 PM by mgarcia in 2019, 3DS, Pics, GameDev, Blog (0 comments)

Some of it fun, some of it not so much fun....

Image: More game engine grunt work



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Pacing - The secret to finishing

April 12, 2019, at 04:14 PM by mgarcia in 2019, Industry, Friends, 3DS, NetYaroze, Android, PC, Misc, Pics, GameDev, Blog (0 comments)

This advice comes from an excellent source (which is really important), so in case you don't know who Andr LaMothe is, he wrote a lot of excellent books....

Image: Pacing The secret to finishing



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Dev Ops with Nintendo 3DS game development

March 05, 2019, at 07:20 PM by mgarcia in 2019, 3DS, Pics, GameDev, Blog (4 comments)

The problem with starting from scratch, is just that, it requires everything to be redone.. even a new development workflow AKA dev-ops, new make and ....

Image: new make and



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Restarting on a new engine... crazy I know!

February 27, 2019, at 06:26 PM by mgarcia in 2019, 3DS, PC, Pics, GameDev, Blog (1 comments)

Yeah, it sucks to go back to nothing.. but had to be done. Targeting the original Nintendo 3DS with 3D requires a pretty lean engine. And while my old....

Image: Restarting on a new engine crazy I know



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A gamedev's answer to Why do New 3DS 2DS exclusive games exist?

December 11, 2018, at 12:37 PM by mgarcia in 2018, Blog, 3DS, GameDev (3 comments)

Because the original is too under powered for indies and it has better controls.
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Archived (opens in new window)

2018/10/28 - Nintendo 3DS #Nindie game development blog 004 October: A gamedev break and Net Yaroze stuff
2018/09/28 - Nintendo 3DS #Nindie game development blog 003 September: Simple 3D World Design
2018/08/24 - Nintendo 3DS #Nindie game development blog 002 August: 2D Elements, Performance Testing & Health
2018/08/02 - Nintendo 3DS game development blog 001 - Hello world
2018/04/10 - Why indie developers should consider making games for the Nintendo 3DS!




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