Blog /
Japanese-university-lab-full-of-Net-Yaroze-2-2
February 13, 2019, at 02:22 AM (1 comments)
Title: Japanese-university-lab-full-of-Net-Yaroze-2-2 Author: mgarcia Date: 2019-02-13 12:22 +1100 Tags: 2019, NetYaroze, Pics, GameDev, Blog Comments: Open
![Image: Blog.2019-02-13-Japanese-university-lab-full-of-Net-Yaroze-2-2 Image: Blog.2019-02-13-Japanese-university-lab-full-of-Net-Yaroze-2-2](http://mgarcia.org/uploads/images/Blog/2019-02-13-Japanese-university-lab-full-of-Net-Yaroze-2-2.orig.jpg)
β
An IndieWeb Webring πΈπ
β
1 comments on "Japanese-university-lab-full-of-Net-Yaroze-2-2"
The Net Yaroze, didn't ship with a generic game engine, instead it utilized a highlevel framework, think openGL but with no primitives but instead a complex binary file format.
Now that I'm coding my own engine for the 3DS, I can appreciate what this highlevel framework was trying to achieve, it's a lot of work just on PC, let alone on a console!