Mike MGarcia's Games Development Blog

A hobbyist Mobile/PC/Android/Console game development blog

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Nintendo 3DS #Nindie game development blog 002
August: 2D Elements, Performance Testing & Health

This is not homebrew, it’s #Nindie

Continuing from my previous post, I got a basic 3D engine running on the 3DS with basic colour (RGA) and textured (with transparency) polygons.

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Nintendo 3DS #Nindie game development blog 001 - Hello world

I didn’t think I would blog specifically about what I’m doing game development wise, but here goes.
It’s mostly a commentary about my random twitter and youtube posts.

I’ll try and keep the dev blogs not so wordy and long.
It will be technical but not in great detail.
I guess this blog is mostly for other game developers, programmers and gamers interested in how the ‘console’ game sausage is made?
Regardless, it reminds me of the few times I updated my Net Yaroze members site, so so many years ago!

The real start of this blog would be the huge post I wrote on Why indie developers should consider making games for the Nintendo 3DS.

Anyway, after the learning curve of the 3DS hardware & software, and getting the development environment working, came the hard part… the actual development!
[This is not homebrew, it’s #Nindie]
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