I haven’t had much time to program my ball/maze physics game, using Gameplay3d C++ framework/engine.
Here I set up the basic programming of the block physics.
The blocks are generated via code and UV mapped with a texture.
The maze is just an array of 0’s and 1’s, the 1’s being a static block 0’s being a physics block which reacts with the static blocks.
The blocks are inserted into a parent node based on the array and then rotated.
It’s a quick and dirty way of getting a level up and running.
And my latest video, Mar 4, 2014
I added a generated ball with a participle trail and controls to move the camera.