I’ll try and keep the dev blogs not so wordy and long.
It will be technical but not in great detail.
I guess this blog is mostly for other game developers, programmers and gamers interested in how the ‘console’ game sausage is made?
Regardless, it reminds me of the few times I updated my Net Yaroze members site, so so many years ago!
The real start of this blog would be the huge post I wrote on Why indie developers should consider making games for the Nintendo 3DS.
Anyway, after the learning curve of the 3DS hardware & software, and getting the development environment working, came the hard part… the actual development!
[This is not homebrew, it’s #Nindie]
The TL;DR version is:
Update: I’ve started blogging my 3DS #Nindie game development.
Firstly, I’ll start by saying, I’m no indie, I’m just an old hobbyist, so take all this with a grain of salt!
Also, if it’s not apparent by my (Playstation) site, I’m not a Nintendo FanBoy, but there’s a lot that impressed me with the 3DS!
But to “Do the Math”
The Atari Jaguar slogan “Do the Math” is very apt here, with over 70+ million original 3DS compatible units in the wild and with only about 15 new games being launched per month, it’s a financial “no brainier” to be on 3DS! (Not actual financial advice)