3DS #Nindie Category
N64 GameJam with former N64 developers as judges
October 08, 2020, at 02:07 AM (1 comments)
N64 Dev Game Jam from Oct.13th-Dec.13th, 2020. Some Awesome former N64 Devs will be judging as well! Compete against others and teams to make a N64 game....
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Poor man's 3D Collision Detection
November 10, 2019, at 09:54 AM (2 comments)
Its been a while since Ive updated my gamedev blog on my actual game, Ive been focused on other things mostly, and also figuring out a quick and dirty....
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GameJams.... is it good practice?
June 17, 2019, at 03:24 PM (2 comments)
Practice, is the repetitive process in which we learn. GameJams, is really about finishing a (small) project. Both are good, but two completely differ....
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More game engine grunt work
April 20, 2019, at 05:53 AM (0 comments)
Some of it fun, some of it not so much fun....
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Dev Ops with Nintendo 3DS game development
March 05, 2019, at 09:20 AM (4 comments)
The problem with starting from scratch, is just that, it requires everything to be redone.. even a new development workflow AKA dev-ops, new make and ....
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Restarting on a new engine... crazy I know!
February 27, 2019, at 08:26 AM (1 comments)
Yeah, it sucks to go back to nothing.. but had to be done. Targeting the original Nintendo 3DS with 3D requires a pretty lean engine. And while my old....
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A gamedev's answer to Why do New 3DS 2DS exclusive games exist?
December 11, 2018, at 02:37 AM (3 comments)
Because the original is too under powered for indies and it has better controls.
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Archived (opens in new window)
2018/10/28 - Nintendo 3DS #Nindie game development blog 004 October: A gamedev break and Net Yaroze stuff
2018/09/28 - Nintendo 3DS #Nindie game development blog 003 September: Simple 3D World Design
2018/08/24 - Nintendo 3DS #Nindie game development blog 002 August: 2D Elements, Performance Testing & Health
2018/08/02 - Nintendo 3DS game development blog 001 - Hello world
2018/04/10 - Why indie developers should consider making games for the Nintendo 3DS!
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