My simple game engine architecture

January 13, 2019, at 03:35 AM by mgarcia in 2019, Blog, GameDev, Pics (1 comments)

Title: My simple game engine architecture Author: mgarcia Date: 2019-01-13 13:35 +1100 Tags: 2019, Blog, GameDev, Pics Comments: Open

Image: Blog.MySimpleGameEngineArchitecture

Click to view original image: 98kb

1 comments on "My simple game engine architecture"

  • mgarcia: 2019-01-13 13:35 +1100
    Very technical at the bottom.. basically SDL2 and OpenGL does the heavy lifting, on Nintendo 3DS it's all "Do It Yourself" to replicate the same functionality that I use (which isn't that much).

    On top of SDL I have some functions which massage the data into the required data types.
    The Game Libs are pretty basic stuff, lighting I do in software (CPU) and used in RGB values, MD2 is QUAKE's 1 & 2 vector animation file format.
    Capturing input and playing it back is easy to do and a must for any gamedev!
    Next is the core loop code, this is mostly game specific, 2D & 3D specific code and game logic code.

    The pipeline is mostly straight forward, except for the world.. the 3DS really can't process many polygons, so Chunks with Chunks and 3 levels of LOD is pretty much required.

    This is what a real game engine looks like:
    http://mgarcia.org/Blog/GameEngineArchitecture



Comments are open.


Your name or alias (required):

Your plain text comment (required):


Your entered name and comment will be displayed above this form.
There is no reply notifications or editing of comments.

 Enter value: 1193  



RSS Feed @mgarcia_org Twitter Feeder my random Youtube videos
← An IndieWeb Webring πŸ•ΈπŸ’ β†’



Page last modified on February 19, 2019, at 08:15 AM and visited 2960 times.

Powered by PmWiki