Lets be honest, this is abuse, it’s targeted hate speech towards the developer (FYI, Seth didn’t sell his studio).
It’s not a “negative review” nor is it a “comment about the game”.
It doesn’t mention the game at all, just a lack of online players ( and in my day, we BYO’ed friends😁)
And not being updated (again in my day software was finished when it’s burnt to physical media).
He finishes up with a death threat at the end.
This isn’t acceptable, yet it’s tolerated and normal in today’s online world!
The Madcatz CTRLR gamepad is a good quality, fullsize (Xbox360 clone) gamepad mainly targeted at Android game/media users.
It also has extra media buttons (Vol+/Back/Play-pause/Forward/Vol-) and a switch to change modes.
And it includes a travel clip which screws to the back of the CTRLR which holds your mobile phone (as shown on the box).
The packaging also includes 2x AAA, instructions and MadCatz stickers.
If I had to describe what the MOJO is in one sentence it would be just that:
A Portable, Budget Gaming, Android PC for the TV.
Currently the Mad catz MOJO is the best Android micro-console, because it is the most powerful dedicated TV device.
From experience, I consider Android right now, a desktop ready operating system.
I can not think of an application on a desktop that’s not available on Android, albeit not as feature rich.
For example, I can install a C++ compile including a Integrated Development Environment (IDE) on Android!
Below is my reply (based on personal thoughts and experiences) to Rob Weber’s 2014 Predictions for the Mobile Gaming Market.
6) Micro-Consoles Will Become Extinct
It was fun to watch projects like Ouya from start to finish on Kickstarter. There was a lot of hype in 2013 but after a few failed attempts to build great micro-consoles, this trend will completely fizzle out and die in 2014.
I also have watched the micro-console space of 2013 and the whole buzz around android gaming.
The first wave of micro-consoles was Ouya and playjam’s gamestick.
Both of which used 2011-12 GPU/CPU, 1G RAM and 8GB of on board storage.
These were interesting to me but I didn’t want to spend $100USD each year on out of date hardware with a throw away controller, I didn’t see the point.
Surprisingly, these two are still being sold at the same price with the same hardware in 2014! wow!
Add to this, their overpriced, limited proprietary ecosystems and you have a recipe for a disaster.
The top row, Ouya and Gamestick are both low-end micro-consoles.
The Mad Catz MOJO, bottom left, is a high-end
The Nvidia Shield, bottom right, is a hand-held with HDMI out and obviously not a micro-console by definition.
These two low-end, cheap units (top row) are really only good for running the apps they sell in their stores: games.
Those expecting a fuller and open Android experience would have rooted the device and side loaded apps, ie google play, but obviously this is not it’s intended use.
Unfortunately, you are still bound to that older hardware, so it’s performance and usage would be limiting.
Also, the hardware may have been subsidized by sales in their ecosystem, which means they’re business model is now broken.
This could explain why Ouya 2 still hasn’t been mentioned.
So do these gaming micro-consoles want to follow in the foot steps of the ‘big three’ (Sony, Microsoft, Nintendo) console manufacturers?
Last year was an exciting time to be watching micro-consoles!
Now there are newer micro-consoles type devices coming out in 2014, these include the Ouya 2, So Huawei Tron and vyper.
Also rumors of Amazon and Google creating their own.
Well, I thought it would be a good time to look back at 2013’s micro-consoles.
I haven’t included the Sony Playstation VitaTV.
It would have made the matrix more complicated ie Software/Hardware openness etc
Ironically, it’s more of a micro console then the Nvidia Shield!
There was (and still is) a reoccurring theme with micro-consoles of 2013, they all needed help!
Issues ranging from custom software, Android and hardware support, and now in 2014 are still in a work in progress.
I guess from the competitive rush to market.
I do own a MOJO so I am bias, but the spec information below comes from wikipedia and reviews sites.
Feel free to correct me below.
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For comments or questions, please post on twitter @mgarcia.
The table is too large to fit here nicely, so I put it in a new window:
Show table in new window.
Obviously the controller (called CTRLR) wasn’t made for 7” tablets, it was made only for mobile phones.
I take no responsibility if you choose to follow my guide, follow at your own risk.
But I find that it works fine following these rules:
If you decide to try it out, please read and understand all of this before starting.
And let me know how you go, send me a photo of yours and I’ll put it up here with your name and comments on it.
I’m sure there is a better way of doing this, but this was quick, cheap and easy.
I would say it’s a better clone of the NVIDIA Shield (which I haven’t used) because of the 2 inch bigger screen, obviously it also depends on the tablet you use.
Surprisingly, it is a really fun way to play, It’s more intimate because of the larger screen and a familiar controller, I guess that must be the appeal the Shield is targeting.
It doesn’t feel like a children’s product because of it’s size and weight.
I like having the console stand vertically, it’s very stable. This book above isn’t level.
I’ve had my MOJO for a few days now, since the 28th of December 2013.
So I thought I would do a quick initial review.
First, here is me doing an unboxing for you:
Mad Catz MOJO Android Micro-Console Unboxing and setting up 28/12/2013
Plug everything together, power it up and MOJO is up and running!
Very quick and easy :)
When going through the setup, USB/BT keyboard and a mouse is recommended as there is a lot of typing and clicking (network/account setup etc) which can take a long time with just the controller.
Next, you’ll notice a mad catz link on the main desktop, this is a walk-through guide on installing most common apps:
At the end there is a MOJO ‘portal’ link.
Finally, installing your apps from google play store, this is literally hit and miss but we’ll get to this later.
Here are my initial thoughts:
Click to see larger
The Tegra 4 is very impressive, NOVA3 just doesn’t feel like a mobile game
but a AAA console game and plays flawlessly with all visuals on high.
It’s light reflection ability being a highlight.
Android on the MOJO is extremely snappy!
It multi-tasks with no lag or slow down, ie media player, opera, games, twitter, skype etc
I can quickly drop back to the desktop with a push of the mad catz button.
All apps so far are very responsive with no sign of slow down.
I’ll be doing a video on these soon, but for now here’s a list of what I’ve installed.
All installed from:
Which all support controllers:
If you don’t know which to get, I can recommend the .emu ones, easy to setup.
Or just install this:
Quick to set up ALL systems and includes most Sega/Nintendo consoles/portables, Doom/Quake & PSX
I installed these:
N64: Mupen64Plus AE
I start with the OUYA layout and change the D-pad and Z trigger buttons.
Easy to map controls, works well.
Roms must be .z64
Configure the graphics plug-in using the 10th Anniversary one, works the best.
Actually plays better then I expected! FPS work fine, driving games not that good.
Works well, create a new profile and set the CTRLR.
Roms must be .smc
Sega MegaDrive/Genius: MD.emu
All 8/16bit games I’ve test run at full speed, I haven’t tried PSX yet.
XBMC runs very well, locally and streaming media from my PC.
HD videos run with no glitching, very smooth.
Quick boot up
Boot up time is very fast, 25 seconds!
I’ve installed a few apps (opera, dolphin, NOVA3, Conduit HD, Meltdown, Dead trigger 2, beachbuggy, Twitter, wifi analyzer, emulators, Antutu Benchmark, skype, PDF reader, VLC, MX player, XMBC, gameplay3d.org demos) I guess there’s not much on it yet but impressive non the less.
I can pair my mini BT keyboard and surf/tweet/skype etc
Overall it works well, all alpha numeric keys work as expected.
However there’s mapping issues with the delete, shift and enter keys.
Play Ouya games
From http://forum.xda-dev … thread.php?t=2596802:
Every Ouya game seems to work very well or even better than on the Ouya. If you use the CTRL, some buttons seem to be mapped wrong, but this is not a big problem, most of the games can be played. If you own an Ouya, then you can even use the Ouya controller on the mojo, where you do not have wrong mapped buttons.
The only issue is that you can’t buy the full version of the games. But most of those games are free anyway. And all of the games are free to try. This way, you can play 500+ great games on the MOJO