About MGarcia.org : Mike MGarcia's Games Development Blog
Welcome to mgarcia.org
Hi I’m Michael M. Garcia,
I’ve been interested in programming and game development since 1987. We had a Commodore 64 and for a few years, I would program it from the Usborne BASIC coding books borrowed from my school library.
In my later teens, I revisited programming and then bought a Net Yaroze in 1999. In 2000, I started developing a 3D scrolling beat’em up, which only screen shots survived. I graduated Queensland University of Technology in 2001 (Ba info.sys) & (Grad Dip in ERP), got a job and moved.
In 2013, I revisited game development after the launch of Ouya, Mojo, etc, I played with a few game engines, but none really held my interest long enough. 2016, I committed myself to finishing a game on the Net Yaroze, I made a simplified Doom clone, single or two player split screen game. 2017, While considering my options, I wrote all my thoughts on the previous year developing on the Net Yaroze. 2018, Using the same Net Yaroze philosophies, I’m now developing for Nintendo’s 3DS, and it’s pretty much the same experience as the original Net Yaroze days!
I also host and manage the old PAL, SCEE region Net yaroze member’s site http://netyaroze-europe.com . This was the home pages of the members only site.
I have a few friends which I follow and hang out with.
In my blog I write about what interests me regarding game development. Topics includes games programming, 3d Modeling, game engines, TV android consoles and gaming industry in general. My 2005 site is at archive.org.
More updates will come soon.
My blog is powered by https://www.pmwiki.org/ .
Frequently Asked Questions
Why do you have your own domain, a clunky blog and why use your real name?
I’ve had this site since 2005, but it’s very easy to sign up to ‘hive’ sites, ie medium, gamasutra, etc. But they all look the same, like facebook profiles, it’s dehumanizing, we’re all different. Flatpress is old and clunky, but it’s simple PHP, portable and I can modify how I like! I use my real name because I want my ‘work’ attributed to me, also it’s something that can’t be copied. For more information on these principles, read/listen Jaron Lanier’s book, You Are Not a Gadget, if you work online, it’s worth the investment!
Why didn’t I continue with game development when I was younger?
In the late 1990’s, game development was a lot harder and there was a lot less information. The little I did on the Net Yaroze, I found it cool and rewarding and very challenging. I thought I wasn’t proficient enough for the limited amount of work that was out there (compared to JAVA, Oracle, SAP R3, Business Analysis, etc, etc). Also, the Dot-com bubble burst happened when I finished university. In hind sight, I did more on the Net Yaroze then most owners (website & active on the newsgroup, I also coded a 3D demo!). But I don’t regret it, I wanted to be independent and move out of home, and I did!
Are you on patreon?
Yes, but not as a creator, https://www.patreon.com/mike_mgarcia . If you’re interested in what I do, consider registering to my newsletter below or try to follow me on social media.
Any questions, please ask via Contact.