Archived: Mike MGarcia's Games Development BlogA hobbyist Mobile/PC/Android/Console game development blogBlog | About | Contact |
Hello,
I haven’t had much time to program my ball/maze physics game, using Gameplay3d C++ framework/engine.
Here was my first video, Feb 24, 2014
Here I set up the basic programming of the block physics.
The blocks are generated via code and UV mapped with a texture.
The maze is just an array of 0’s and 1’s, the 1’s being a static block
0’s being a physics block which reacts with the static blocks.
The blocks are inserted into a parent node based on the array and then rotated.
It’s a quick and dirty way of getting a level up and running.
And my latest video, Mar 4, 2014
I added a generated ball with a participle trail and controls to move the camera.
Future work
In the (hopeful) near future I plan on:
Do better static and movable blocks using Shade3D for Unity.
Use a level design tool like Tiled.