After my first post about Shade3D for Unity, a few people asked me to make a tutorial on Shade3d, so here’s a quick and basic one.
I’m still learning Shade3D, so bear with me.
I’ll eventually upgrade to basic for exporting normals, rendering out and other goodies.
The video has no audio, so below is a walk through of what I’m doing.
At the end of the video I show rendering features and the detachable windows.
Watch the video, you can follow how I make a simple windmill.
Or you can import an object.
Now the bone is in the correct place we need to tell it which vertices to control.
Select the windmill blade object and select modify mode (next to the camera).
Click the Vertex option and select all vertices (CTRL + A).
In the video I do it the long way using the right click menus only to show what I’m doing.
You should see all the vertices in yellow (selected).
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