Mike MGarcia's Games Development Blog

A hobbyist Mobile/PC/Android/Console game development blog


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Urho3D editor info

1 Jan 2016 In: GameDev, PC

Official documentation here:
http://urho3d.github.io/documentation/1.5/_editor_instructions.html

Well documented here also:
http://darkdove.proboards.com/thread/15/urho3d-editor-simple-guide


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Originally posted: 29 Sep 2014

http://web.archive.org/web/20150415194611/http://mgarcia.org/2014/09/29/urho3d-tracing-hello-world/

Urho3D C++ basics

Here are my notes about learn Urho3D engine.
The C++ is complex even for a non C++ programmer, ie Template functions.

I will trace the 01_HelloWorld sample which simply prints hello world to the screen while the helper class ‘Sample’ does a lot more.
You can view the code of this sample online here.

[Read More…]


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Originally posted: 29 Sep 2014

http://web.archive.org/web/20150415133148/http://mgarcia.org/2014/09/29/urho3d-install-guide/comments/#comments

Urho3D Install tricks and tips


This guide is based on my install of Urho3D 1.3.1 on a 32bit Mint Linux.
It should be understandable for other linux distros and windows, ie just use the .bat file instead of the .sh files.

These are my quick notes while testing Urho3D, the details are in the links.
I don’t do any of this for a living ie gamedev, linux, cmake, nor C++, so if you find mistakes, please let me know.

I believe in having (all!) the source code, but you can install Urho3D as a prebuilt library.

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Gameplay3D vs Urho3D

12 Sep 2015 In: GameDev, PC

Originally posted: 29 Sep 2014

http://web.archive.org/web/20150416141713/http://mgarcia.org/2014/09/29/gameplay3d-vs-urho3d/comments/#comments

Choose your game engine wisely Part2!


Firstly, both are great, open source, multi-platform game engines!
Each having their dedicated and inspiring leaders and respective communities.
But after some thought and a year with GP3D, I’m considering moving on to the Urho3D engine.

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Originally posted: 9 May 2014

http://web.archive.org/web/20140921074117/http://mgarcia.org/2014/05/09/mad-catz-ctrlr-android-bluetooth-gamepad

Mad Catz CTRLR Android Bluetooth Gamepad

CTRLR-Retail.Front-small.jpg


The Madcatz CTRLR gamepad is a good quality, fullsize (Xbox360 clone) gamepad mainly targeted at Android game/media users.
It also has extra media buttons (Vol+/Back/Play-pause/Forward/Vol-) and a switch to change modes.
And it includes a travel clip which screws to the back of the CTRLR which holds your mobile phone (as shown on the box).
The packaging also includes 2x AAA, instructions and MadCatz stickers.

[Read More…]


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Physics ball/maze games

Hello,
I haven’t had much time to program my ball/maze physics game, using Gameplay3d C++ framework/engine.

Here was my first video, Feb 24, 2014

Here I set up the basic programming of the block physics.
The blocks are generated via code and UV mapped with a texture.
The maze is just an array of 0’s and 1’s, the 1’s being a static block 0’s being a physics block which reacts with the static blocks.
The blocks are inserted into a parent node based on the array and then rotated.
It’s a quick and dirty way of getting a level up and running.

And my latest video, Mar 4, 2014

I added a generated ball with a participle trail and controls to move the camera.


Future work
In the (hopeful) near future I plan on:
Do better static and movable blocks using Shade3D for Unity.
Use a level design tool like Tiled.


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Mad Catz MOJO Final thoughts review.
Budget Gaming, Android PC for the TV.


My unboxing video:


If I had to describe what the MOJO is in one sentence it would be just that:
A Portable, Budget Gaming, Android PC for the TV.
Currently the Mad catz MOJO is the best Android micro-console, because it is the most powerful dedicated TV device.

From experience, I consider Android right now, a desktop ready operating system.
I can not think of an application on a desktop that’s not available on Android, albeit not as feature rich.
For example, I can install a C++ compile including a Integrated Development Environment (IDE) on Android!

But Android is changing, and quickly.


Index


1. Target Market
2. My experiences
3. Peripherals
4. M.O.J.O - Budget Gaming PC
5. C.T.R.L.R - High tech Controller
6. MOJO Issues
7. CTRLR issues
8. Why MOJO?
9. Summary

[Read More…]


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