Mike Garcia's Games Development Blog

A hobbyist Mobile/PC/Android/Console game development blog

Links Net Yaroze & PSXDEV related material.

General feeds

My Net Yaroze related pages

Great interviews of Net Yaroze members

Youtube feeds: Yaroze PSXDEV

Tweeter feeds: Yaroze PSXDEV


Development stuff

I use code::blocks I did some videos on how I set it up here:
CZ4nDRvUsAAkfXj.jpg:large

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The Net Yaroze (which means, Let’s do it in Japanese) is was an official hobbyist programmable Playstation from Sony (SCEE).
It was launch in 1997, and I remember reading about it in a Playstation magazine, it was $750 US about $1400 AUD.
back2.jpg

At that time I just started programming part-time, and I wasn’t sure I could do it.
In 1998 I started a Diploma in programming and in March 1999, I had a Net Yaroze! (I still have my acceptance letter in my CV!)

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Urho3D editor info

1 Jan 2016 In: GameDev, PC

Official documentation here:
http://urho3d.github.io/documentation/1.5/_editor_instructions.html

Well documented here also:
http://darkdove.proboards.com/thread/15/urho3d-editor-simple-guide


Originally posted: 29 Sep 2014

http://web.archive.org/web/20150415194611/http://mgarcia.org/2014/09/29/urho3d-tracing-hello-world/

Urho3D C++ basics

Here are my notes about learn Urho3D engine.
The C++ is complex even for a non C++ programmer, ie Template functions.

I will trace the 01_HelloWorld sample which simply prints hello world to the screen while the helper class ‘Sample’ does a lot more.
You can view the code of this sample online here.

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