Official documentation here:
Well documented here also:
Here are my notes about learn Urho3D engine.
The C++ is complex even for a non C++ programmer, ie Template functions.
I will trace the 01_HelloWorld sample which simply prints hello world to the screen while the helper class ‘Sample’ does a lot more.
You can view the code of this sample online here.
This guide is based on my install of Urho3D 1.3.1 on a 32bit Mint Linux.
It should be understandable for other linux distros and windows, ie just use the .bat file instead of the .sh files.
These are my quick notes while testing Urho3D, the details are in the links.
I don’t do any of this for a living ie gamedev, linux, cmake, nor C++, so if you find mistakes, please let me know.
I believe in having (all!) the source code, but you can install Urho3D as a prebuilt library.
Firstly, both are great, open source, multi-platform game engines!
Each having their dedicated and inspiring leaders and respective communities.
But after some thought and a year with GP3D, I’m considering moving on to the Urho3D engine.
The Madcatz CTRLR gamepad is a good quality, fullsize (Xbox360 clone) gamepad mainly targeted at Android game/media users.
It also has extra media buttons (Vol+/Back/Play-pause/Forward/Vol-) and a switch to change modes.
And it includes a travel clip which screws to the back of the CTRLR which holds your mobile phone (as shown on the box).
The packaging also includes 2x AAA, instructions and MadCatz stickers.
I haven’t had much time to program my ball/maze physics game, using Gameplay3d C++ framework/engine.
Here I set up the basic programming of the block physics.
The blocks are generated via code and UV mapped with a texture.
The maze is just an array of 0’s and 1’s, the 1’s being a static block 0’s being a physics block which reacts with the static blocks.
The blocks are inserted into a parent node based on the array and then rotated.
It’s a quick and dirty way of getting a level up and running.
And my latest video, Mar 4, 2014
I added a generated ball with a participle trail and controls to move the camera.
If I had to describe what the MOJO is in one sentence it would be just that:
A Portable, Budget Gaming, Android PC for the TV.
Currently the Mad catz MOJO is the best Android micro-console, because it is the most powerful dedicated TV device.
From experience, I consider Android right now, a desktop ready operating system.
I can not think of an application on a desktop that’s not available on Android, albeit not as feature rich.
For example, I can install a C++ compile including a Integrated Development Environment (IDE) on Android!
After watching Valve’s video on porting games to openGL:
Strangely to me, their main reason for them to concentrate on openGL (rather then DirectX) is not so much the mobile platform but the desktop landscape.
I find Valve very forward thinking.
They can see other platforms emerging and converging (Android is a real threat to PC desktop).
To remain relevant, Valve is focusing on anything PC, this includes helping develop the Oculus Rift - Virtual Reality Headset, expanding their Steam ecosystem services (very much like to google play store) and supporting Linux and even Windows XP.