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The Mad Catz M.O.J.O is a high end micro-console
with a “MOGA PRO” like controller
which can also be used on a Desktop
plus more!



MCB60211_mojo_console_00_md.jpg


Update: 2014-03-02 Mad catz MOJO Final thoughts
Below is not maintained and out of date.

M.O.J.O & C.T.R.L.R

For the impatient, The M.O.J.O is a small Android gaming console with PC capacities.
Made up of two completely separate, high-end mobile devices.
But when put together it’s pure genius and revolutionary!

1. Target audience

  • People without a console
    Who don’t want to play touch games but high-end games with controller support. ie GTA3/4, FPS etc.
  • PC/MAC gamers
    Who will want to use the controller on their Desktop games.
  • Mobile phone gamers
    Who want to use a real, full size, controller with the Travel clip aka the ‘MOGA PRO’ attachment.
  • Always on PC on TV
    Who want a PC like experience on the TV.
    Web(email,chat,facebook,twitter, etc), office(word,excel,powerpoint,etc), media(video,music) and other apps, irc, torrents

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Developing for Mad Catz’s Mojo microconsole?
Just add controller support!

Mad Catz’s have announced it’s pre-order for it’s microconsole.
Available in Decemeber at $250USD ( was $350AUD now $300AUD )

It’s expensive but not when you look at the hardware, it’s well worth the money:

MCB60211_mojo_console_00_md.jpg
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Ouya vs Gamestick

14 Sep 2013 In: GameDev, Android

Comparing Ouya’s SDK (ODK) versus gamestick’s SDK.

Gamestick’s SDK looks more mature to me.
It’s better documented and supports native C++ (via JNI wrapper classes), ODK not officially! and has support for generic blue tooth controllers support.. while BT on Ouya (from others experiences) looks hacky at best.

Also gamestick SDK has social (leaderboard/Achievements) & analytics in it’s framework, which to my knowledge ouya does not. That alone is great for devs!

Another plus for gamestick, the controller has start and select buttons!!
(Ouya being an emulation device really miss-stepped there!)

What worried me was XMBC support on gamestick, but there are reports it will be supported.

And finally, free the funds fiasco:

“…we’ll understand if the game you can’t afford to make isn’t on OUYA.”
Can most indie devs afford to make games in general??
We do it in our spear time and live on savings to do it.. so this is a huge slap in the face for me!
Whoever wrote that, needs to be fired ASAP!
UPDATE Sept 19, Ouya has now changed ‘Free the games’ Fund.

So, all in all.. sadly, I’m not interested in ouya anymore.
Mostly due to the lack of C++ native and limited API.

Gamestick’s SDK
Ouya’s SDK

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UPDATE: Free the games fund was update to a more indie friend approach and gridiron thunder declined to receive the fund money.

Ouya’s ‘Free the Funds’ Fund

Ouya’s freethegamesfund.com idea, is interesting to me.
The first time I saw this, I know it would be open to abuse.

1. Get a couple of friends to pledge at the $10,000 dinner with the developer level

2. Get 25% of matching funds

3. use the matching funds to return ‘friends’ money

4. profit

Gridiron Thunder will be receiving $170,000 + an extra $100,000 from ouya (the bonus prize for the ‘most funded game’).

That’s $270,000 to develop a title they’re selling for $5. They would have to sell 54,000 copies of Gridiron Thunder just to recoup that money. That’s far, far more copies than ANY game has sold on the Ouya.

In other words, the rational thing for the Gridiron Thunder team to do would be to keep the money from Ouya and spit out a very very crappy football game. I think that’s been their plan from the start.

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