ESCARGOT Visualwares | 3D Polygon Modeller |
MarbleCLAY v0.2.16 beta5.2 | | |
Window Menus | |
File | ||
New (Ctrl+N) |
Open... (Ctrl+O) |
Save... (Ctrl+S) |
Save As... |
Import... |
Export... |
eXit (Alt+F4) |
Edit | ||
Undo (Ctrl+Z) |
Redo |
Mode cancel (Esc) |
Cut (Ctrl+X) |
Copy (Ctrl+C) |
Paste (Ctrl+V) |
Delete (Del) |
Special-delete (BkSp) |
Delete obj |
Tool |
Select tool |
WorkPlane |
Set XY plane as WorkPlane |
Set YZ plane as WorkPlane |
Set XZ plane as WorkPlane |
Set screen as WorkPlane |
Set WorkPlane to selected polygons |
Set XY,YZ or XZ WorkPlane automaticaly |
Set WorkPlane to Perspected Depth Mode |
Select all (Ctrl+A) |
Un Select |
Select inverse |
Select single edges |
Select overlap edges |
Select common edge between two triangles |
Select terminating edge |
Select continuous faces with same material |
Select faces with current material |
Select to Temporary |
Temporary to Select |
Mesh Modeling | ||
Make primitive object |
Sphere... |
Cube... |
Cylinder... |
Cone... |
Torus... |
Plane... |
Lathe... |
Collision |
Sense vertex Collision-Transform |
Sense vertex Collision-Move |
Effects |
Smooth/Relax filter1 (Ctrl+R) |
Smooth/Relax filter2 (Ctrl+E) |
Bumpy filter |
Divide |
Detach Polygons (V) |
Separate By Edges |
Triangulate Polygon |
Subdivide (Ctrl+G) |
Bevel Edge |
Extrude |
Fill all polygons |
Fill selected polygons |
Make all surfaces face the same direction |
Align vertices... |
Reverse selected surface direction (Z) |
Duplicate... (Ctrl+D) |
ArrayDuplicate... |
Weld... (Ctrl+W) |
Move selected vertices to current WorkPlane |
Flatten polygon |
Hide selected parts (Ctrl+H) |
Hide unselected parts |
Show hidden parts |
New Named Faces (Alt+N) |
Change selected polygons color |
Pick material from selected face |
Mirror/Curve | ||
SimpleMirror (F3) |
Make symmetric shape of selected parts (F2) |
Release symmetric shape of selected elements (Alt+F2) |
Weak fix symmetric shape of selected elements (Ctrl+Alt+F2) |
Release symmetry |
Fix symmetric parts (Ctrl+F3) |
Curves | ||
SplineMesh1 (F4) |
SplineMesh2 |
Convert SplineMesh to Polygon (Ctrl+F4) |
Sharpen edge (S) |
Smooth edge (Shift+S) |
Sharpen vertex(Maximize weight) (Alt+S) |
Smooth vertex(Reset weight) (Shift+Alt+S) |
Weight up |
Weight down |
Parts/Bone | ||
Freeze 'Parts'/'Deform' |
Move Parts/Bone to Workplane |
Make mirror Parts/Bone |
Attach and Activate bone (Simple) |
Detach and Deactivate bone (Simple) |
Reset Parts/Bone positon |
Bone tips |
Bone Example |
Attach vertices to bone |
Activate bone |
Deactivate bone |
Import .mcl file as 'Parts' |
UV/Image | ||
Selected Mesh Unwrap / UV mapping... |
Bake UV texture map |
Send image to clipboard |
Get image from clipboard |
Change texture's size and positon... |
Light color |
Load Image |
Image planes / UV Texture |
actImageXY |
actImageYZ |
actImageZX |
Attach UV to object |
View | ||
Refresh window (F5) |
Grid option... |
snap |
Option | ||
Window | ||
Help | ||
| |
Copyright(C)1998-2003 TakeshiMaeda / ESCARGOT Visualwares |