ESCARGOT Visualwares | 3D Polygon Modeller
MarbleCLAY v0.2.16 beta5.2 | |

| Mouse right click menu

Mode cancel(Esc) Continue Move WorkPlane to mouse pointer view connection the
Click the right mouse button on the perspective view or three-view view and release the button to display the context menu. will be
The context menu contains various items, and we plan to make it customizable in the future. There are some important items, which I will explain below.

| Mode cancel (Esc)

Equivalent to Mode cancel(Esc) on the main menu. Cancels line drawing or returns to normal movement mode.

| Continue

Exit the menu without doing anything.

| Move WorkPlane to mouse pointer

When modeling, operations are parallel to a flat plane called a workplane, see WorkPlanes 3D Perspective View).
Without adjusting Workplane Offset (height or depth) of the workplane your modeling will only be a flat 2D vector image around the coordinate origin.
For this reason, it is important to be able move the offset of the workplane. This is done automatically when clicking on objects.
However, this interrupts the flow of using tools in a 3D environment, where a face has different height workplane requirements.
For the beginner, it's advised to start with single points and lines and using them to build simple faces that lay on a single workplane, a co-planar flat surface.
Build your first models that way, until you get the hang of the WorkPlanes 3D Perspective View) and height, and are comfortable with it.
Recommend using the vertices manipulator (m key) axis widget when moving vectices to begin with.
Note: Right clicking any object will result in using the closest vertex to the mouse cursor location.
MarbleCLAY will always remember the last set height.
For more experienced users, the Move WorkPlane to mouse pointer allows you, in one single tool operation to create multi workplane objects. For example a line, tri or quadrilateral that has each vertex at different heights.
The alternative is to click on an object (it will use the closest vertex to the mouse cursor) with the desired height before starting a new operation and hitting cancel (hit ESC once) and ending on an existing vertex.
For changing workplane height mid operation, you will have to click to a vertex with your desired height but not necessarily at that position, so use Undo(Ctrl+Z) to undo that click, and continue the operation at that height.
To clear the workplane height (reset to zero height, the coordinate origin), right click empty space. This is useful when working with Symmetry Edit. Clicking on an then to continue your operation but using the same vertex workplane height, alternatively, It's complicated to explain in words, but if you try it, you'll understand it quickly.
Please note: in (9)Automatically select work plane it will not reset the Workplane Offset, instead it will use the mouse pointer location as the offset for the other (adjacent) workplanes.

| view

Set the cursor position to the point that will be the center of the display (point of interest).

| connection

Selects all elements that are contiguously connected to the element under the cursor.
Used to select independent parts within an object. Double left mouse click Since it is assigned, I think that it is often used usually.

| the

| name

Give the selected element a new name (polymesh name).
The new name will appear in Object window.
See operations
Next, Edit Tools

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