About this translation and Game Development plugins for MarbleCLAY.
New MarbleCLAY download & updates here: http://escargot.la.coocan.jp/MCLFrm.html
This document is a google translation of the latest Japanese document with corrections and notes. It is a fan translation and has been updated with a lot of "trial and error" testing to understand the meaning of the translation, so there may be misunderstandings and errors.
Also has plugins related to game development and PlayStation formats. It will be maintained and updated here: https://united3dartists.com/forum/viewtopic.php?f=4&t=6424&p=63994#p63994
Why MarbleCLAY?
(+) Simple, fast and customizable UI.
(+) Low poly to high poly subdivision, for easy LOD creation.
(+) Simple rigging and posing of models, auto skinning bones.
(+) Simple colouring and texturing.
(+) Easy scripting and plugin system.
Fundamentally, MarbleClay is a low polygon and spline (Sub division) 3D modeller, while it does have a limited Zbrush like sculpting tool called Clay tool where you pull and push face normals and rotate around the model, it's strength is not this. MarbleClay takes the perspective view and adds modelling functionality called WorkPlanes 3D Perspective View).
Watch: YouTube: MarbleCLAY v2 smart guideline function demo (modified version).
For MarbleCLAY videos see: YouTube (a)Net.Yaroze - MarbleCLAY playlist.
NOTE: If you are using MarbleClay in the Net Yaroze Development Windows XP Virtual Machine, it's strongly recommended to update your web brower to Mypal .
(1) Install Mypal:
Delete C:\WINDOWS\system32\dllcache\iexplore.exe, You will be asked for the winXP cdrom, reject it. Extract the Mypal zip files to C:\Program Files\Internet Explorer then rename or delete iexplore.exe and lastly rename or copy mypal.exe to iexplore.exe.
(2) You have to patch the MekaHelp.exe:
The HTML generated is too old for a modern browsers, open MekaHelp.exe in a hexeditor and search for:
<A_NAME="#%d">
To:
<A___ID="%d"_>
The underscores above only indicate space char, the total string length must remain the same.
The space char's are used to replace unused spaces.
There should be four strings that need to be replaced as above.
Quick general tips.
Recommend using the vertices manipulator (m key) axis widget when moving verctices to begin with.
MarbleClay operates in this 3D coordinate space:
+Z = Up (model's top)
+X = Forward (model's front)
+Y = Right (model's left)
It's recommended to use MarbleClay in that way.
The keyboard shortcuts for changing views are:
F = Front (when using mirror mode, this is the side view)
E = Top
D = Right (when using mirror mode, this is the front view)
Holding shift will result in the opposite direction, ie Shift E will look from the bottom, up.
MarbleClay saves out high poly models, sub divided meshes (Convert SplineMesh to Polygon(Ctrl+F4)) and posed models (Freeze 'Parts'/'Deform') into their own new model object, this process is called freezing, however the new models are still editable.
The following MarbleClay images are by: DarkScythe.

ESCARGOT Visualwares | 3D Polygon Modeller
MarbleCLAY v0.2.16 beta5.2 | |

1.Introduction

| Features:

(+) Reliable selection of vertices by display of vertices/edges/polygons at the cursor position.
(+) Reliable vertex selection using Show loupe(A), which zooms in on the area around the cursor.
(+) Adding D (Dummy) component for operation space to UV information, UV editing that can be operated in 3D.
(+) Symmetrical figure editing that can be specified for any polygon. (Symmetry Edit feature)
(+) Easy viewpoint operation using QuickArea
(+) QuickTool: Efficient operation by customizing the Shift+Ctrl+Alt key combination shortcut
(+) Modeling in the form of drawing lines. face/UV weld(3)
(+) SplineMesh1(F4) for quads and triangles. (The continuity between surface is not so good, but I don't think it will be a problem because it will be Convert SplineMesh to Polygon(Ctrl+F4) in the end.)
(+) Collision Collision detection with other polygons when editing vertices.
(+) Compatible with SmartScroll devices from Wacom Co., Ltd.
(+) RRK algorithm is adopted, and the vertex is in the desired position in a few steps. can now be moved. [beta5.2e]
(+) Addition of plug-in function and script function [5.4]
(+) Customize right-click behavior [5.5]
(+) bone Function

| About

MarbleCLAY is freeware. The author has a monolithic personality, and I can't find the merit of sharing so far, so the possibility of sharing is low.
(Even if it should be shared, we plan to allow those who have registered at this time to use it for free.)
In particular, we will always give it away for free if you provide us with an idea or report a bug. However, I am not happy about requests such as "I want exactly the same function as other software" I apologize for not thinking that. If possible, "I want a function that is useful for doing ~". If you can specify what you specifically want the function to do, such as "it's inconvenient to do", here I find it rewarding because there is room for ideas.
MarbleCLAY is copyrighted by Takeshi Maeda. The creator. The author is not responsible for any consequential damages.
Always back up important files, Please open the backup after creating it.
MarbleCLAY does not guarantee virus-free. Always scan using anti-virus software. (Please use the latest anti-virus software)
The latest version of MarbleCLAY can be downloaded from the author's website.
Please email bug reports to Author (esv@nifty.com).
You may think that it is too old fashioned to model with patch based surfaces, symmetrical figure editing, etc. However, with the ease of vertex selection, it's just as good as any other. I am proud that I am not defeated by (larger?) software. If you think you have been deceived, please use it. ->Layout

| Registration

This version is free and open to the public, but due to the nature of the beta test, there is a limit to saving in MCL format (MarbleCLAY dedicated format) (up to 1 object with 10000 polygons).
There are no restrictions on exporting in other formats or importing files, and there are no restrictions on other functions, so it can be used virtually unlimited.
Beta 5.6 or later is Released as a stable version.
If possible, don't register immediately after downloading, try creating a certain amount of objects and see if you find any bugs. Please try it.
If you find a bug, please add the symptoms of the bug to the registration information below and submit a registration email. It doesn't matter if you don't know the conditions under which the bug occurs. Since it is necessary information for development, even if it is a trivial bug, I would appreciate your cooperation. (Can be left blank if no bugs are found)
v1 final stable is going to be unregistered. If you are hesitant about using buggy software, please wait for v1.0.
Registration method:
Please send an email with the following information to esv@nifty.com.
We will get back to you and send you a key to unlock the MCL restrictions so you can easily save all your data you are working on. It will be possible.
(You don't have to fill in everything. Just as much as you can understand is fine)
Subject: MarbleCLAY Registration
1. OS used (eg WindowsXP home)
2. Used CPU (e.g. AMD Athron 1.4GHz)
3. Memory capacity (Example: 512MB)
4. Video card (e.g. ATI RADEON 9700PRO)
5. 3D software you are using (e.g. Carrara2)
6. Internet Explorer version (IE6sp1)
7. Where I learned about MarbleCLAY
8. If the MarbleCLAY malfunctions, its symptoms and circumstances. (as detailed as possible)
9. Request/Comment
Registration is free. It may be shared in a future version (no plans at the moment), but development updates is possible for those who have registered. Free for as long as it lasts.

| History

2004/11/29-2005/2/13: Beta 5.7
About
Registration
edge
polygon
Delete(Del)
Special-delete(BkSp)
selection, Extrude(7)
%FaceFlowTool%, Parts/Bone
bone
Bone Creation Tool
Manipulator
Plugin, 2
highlighting
bevel
script, format
format
editing, render
TO DO:
operation
%Gyakkou%
%QuickToolR%
%ObjWinDragDrop%
Next, Layout

| -1-
Copyright(C)1998-2003 TakeshiMaeda / ESCARGOT Visualwares