1. First, stretch out the lines from the front legs. It can be difficult to model from a far distance, so bring the viewpoint closer to the front leg.
Zoom using QuickArea, or zoom with ViewRoll Tool or Zoom tool.
2. When zooming, the front leg is out of the point of interest (ie not infront of the axis). Select an appropriate vertex of the leg part, right-click the mouse to open the popup menu, and execute "Set center here".
3. Set the preview mode to Shading(surface and edge) from the preview toolbar, so that the faces and edges can be easily seen.
4. Select the face face/UV weld(3) tool. Stretch the surface along the outline of the front leg. Moving the mouse cursor over the contour will highlight the contour (or its vertices).
5. If you click the mouse as it is, surface generation will start snapping on the outline.
Surfaces are created by clicking the mouse in the order shown in the figure.
6. Continue to create the surface of the leg in the same way. You can click on the same vertex to create new faces, ie (4) then (3) to create a new face.
A face is create when 3 or more vertices are closed.
If face tool is used to create a face greater then 4 points, it will not create a face, instead the result will be vertices and lines, which behave similar to poly lines, ie guide lines.
The face tool can also be used to cut existing faces.
7. Follow the instructions on the previous page to create the hind legs and trunk.
8. Select all faces on the trunk and choose the extrude Extrude(7) tool.
(Right click on the extrude Extrude(7) button and make sure the tool option is "Parallel Extrude")
Move the mouse pointer over your selected faces and then left-click and drag to the right to extrude the selected face.
9. Extrude the side of the foot by selecting Extrude with "keep backside" option enabled in the extrude tool options.
10. As shown in the image above, the inner end parts of the leg have faces, these need to be removed before continuing. So enable the move mode (ESC key) and click to select the faces of the top inside face of the leg and delete it.
Remove the inside faces of the trunk and the hind leg in the same way.
Due to processing reasons, MarbleCLAY can only configure up to two surfaces per edge, so if left as is, problems will arise in later processing.
Image above shows, these top inner faces removed from both legs.