ESCARGOT Visualwares | 3D Polygon Modeller
Make An Elephant | PREV|NEXT

| Ear |

Correct the position by moving and rotating parts of the body that are not centered, such as the ears and feet.
1. After hitting ESC, or selecting the Move(1) tool, double-click a vertex on the ear to select the entire ear outline.
2. Set the work plane to the XY plane, and make the XY plane a top-down view so that you can easily move and rotate.
Select: (3) XY plane:
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3. When you select the 2D Rotate(8) tool, you'll see handles for rolling around your selection.
If you move the cursor over the handle, the shape of the cursor will change, so drag it as is to rotate the selected part. (Hold down the Shift key while dragging to rotate in 45 degree increments)
Use undo (Ctr-Z) to undo any wrong rotations
4. Once rotated, press Mode cancel(Esc) to enter Move(1) mode and move the ears into position.
Simply, click on the object and drag away from the body.
Remember, when working in 3D space, that the perspective you have selected matters. Use the grid as a visual indicator as to how a 3D object will behave in 3D space, it will always move along and parallel with the grid, ie it will follow the angle of the grid.
If the 3D workplane grid is hard to understand, enable the Toggle visible workplane, in the View menu. If this is still confusing, turn on the 3D crosshairs (Option menu-> Configuration... -> DisplayOption1, tick the 2 Draw crosshair options) to see how the mouse pointer moves relative to the 3D workplane.
See Help -> Views & Planes

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