The work so far has roughly completed the shape, but I think there are times when you want to add more details.
This section introduces some functions that can be used to create details.
Adding
You can use the Add vertex(4) Vertex tool to continuously subdivide faces.
Edges created by division are called segment lines (or edge loop).
1. Select the Add vertex(4) Vertex tool and hold down the Shift key and left click on the edge you want to split.
2. The faces connected to the faces that make up the edge are split continuously.
Deleting
Added segment lines can be deleted using the following methods:
1. Select the move Move(1) (press the Mode cancel(Esc) key) and double-click on part of the edge loop to select the entire segment line.
2. A single Special-delete(BkSp) will make the line a semi-determined edge.
3. Run Special-delete(BkSp) one more time, the line will disappear and the faces between the lines will be merged.
Welding
When welding two vertices, you can use face face/UV weld(3) to weld by mouse operation.
(Use Mesh Modeling->Weld...(Ctrl+W) to weld 3 or more vertices.)
1. Select face face/UV weld(3) and drag one vertex you want to weld.
2. When you start dragging, an arrow will appear from the vertex to the cursor position.
Continue dragging to the other vertex, and release the mouse button when the other vertex is highlighted.
3. Two vertices have been welded.
There are many other editing methods, such as triangulating squares using the face face/UV weld(3) tool.
Add hands to make the elephant pose.
Use the magnet mode of the Move(1) tool to create elongated parts such as trunk and legs.
It is convenient to use the function "smooth bend".
1. Choose magnet from the select section. Automatically when you change the selection mode it becomes a move Move(1).
The influence range of the magnet selection is displayed in a circle around the mouse pointer. Set the size so that about 80
Dragging to the right while holding down the right mouse button increases the area of influence. Drag left to make it smaller.
2. Select the vertex of the tip of the trunk and drag it to move it.
You can add bending deformation by pressing the [Ctrl] key while dragging.
(In the Move tool -> smooth bend option (right click the Move tool button), ticking "Auto" will be enable to bend and transform automatically, without have to press the Ctrl key)
3. Bend parts other than the trunk (legs, etc.) in the same way.
Since we want to transform the legs asymmetrically, we use Fix Fix symmetric parts(Ctrl+F3) to create a symmetrical figure.
Please process after fixing / releasing.