ESCARGOT Visualwares | 3D Polygon Modeller
Make An Elephant | PREV|NEXT

| Abdomen |

1. Make sure the work plane is the XZ plane.
2. Make sure the leg polygons are hidden as explained in the previous page.
3. Draw the center line of the abdomen with the face face/UV weld(3) tool etc.
4. The original polyline guideline will get in the way and be confusing, so hide it in the object window as well and start putting faces on the abdomen.
However, some of the vertices belonging to the hidden legs could not be used, so there were some parts where faces could not be drawn.
5. Display the hind leg in the object window and put the faces on the part that could not be put on earlier. And repeat for the font leg if required.
6. Now we have generated faces for almost all parts.

| SplineMesh |

Try Spline surface to create a curved surface.
A SplineMesh (curved surface) is an approximation shape that is created using the polygon data as shown below.
You can continue modeling in this state, but for now run Spline surface again to remove the Spline surface.

| Symmetry |

The current version of MarbleCLAY has the following limitations and features for creating symmetrical shapes.
1) Possible to set symmetry or asymmetry for each face, however, all faces are symmetrical in simple symmetry mode.
2) If you want to connect the original plane and the symmetry plane, you must have a vertex on the plane of symmetry.
Due to the restriction in 2 above, move the vertex at the center of the target onto the plane of symmetry (XZ plane).
1. Set the display to the YZ plane of the three-sided view so that the center vertex can be easily selected.
Select the central part with range selection (whole selection).
2. Change the view back to perspective and set the work plane to the XZ plane.
Execute [Mesh Modeling menu]->[Move selected vertices to work plane] from the menu to move the vertices to the plane of symmetry.
This will make sure the symmetry is aligned correctly and doesn't have holes.
3. Now we are ready to symmetrize.
Running Mirror/Curve menu->SimpleMirror SimpleMirror(F3) to symmetrizes the selected faces.
(If you want to unsymmetrize, run Mirror/Curve menu->AllMirror again or Mirror/Curve menu->Release symmetry)
(With SplineMesh enable at the same time)

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