MarbleCLAY has a window called Object window for object management.In this window, you can change the name of the object or group it.
creation
immediately
Right after starting MarbleCLAY or creating a document with File->New(Ctrl+N), there are no objects.
At this time, the display in Object window is as shown below. ("Root" is an item that indicates all objects. Since there are no objects here, there are no items under Root.)
The new object is named "NewObject" and the polygons (polymesh) within the object are named "Mesh-0".
(If you create an object with shape, the name of the polymesh will be "Sphere", etc., but please read it accordingly.)
A single object can contain multiple polymeshes. In the state above, the newly created object-
"NewObject" is selected (dark and inverted) and selecting the object also selects all the polymeshes in the object (here "Mesh-0").
state.
Polygon
With "NewObject" selected, if you add more polygons, the added polygons will belong to the appropriate polymesh in "NewObject". Here the only polymesh is "Mesh-0"
Therefore, it will be "Mesh-0" unconditionally.
There are two ways to add a polymesh name, but the first method is to add it by operating Object window.
If you click the icon indicated by the arrow in the above figure among the icons lined up at the bottom of Object window,
A new polymesh named "Mesh-1" will be created under "NewObject".
polygon
If you add a polygon to "NewObject" in this state, in many cases the polygon will belong to "Mesh-0".
If you want to be sure to add polygons to "Mesh-1", you need to click on "Mesh-1" in Object window so that only "Mesh-1" is selected.
As shown above, if you add a polygon with "Mesh-1" selected, the polygon will belong to "Mesh-1".
(The colors of the polygons have been changed to make it easier to see in the above figure)
Also, in this state, polygons other than those belonging to "Mesh-1" become translucent and cannot be edited.
polymesh
I will explain the second way to add the polymesh name.
In Object window, select "NewObject" to make the whole object editable.
Next, select any polygon (here, select the second polygon), click the right mouse button to display Mouse right click menu, and execute the->name,
A dialog for entering the polymesh name will appear.
In the dialog, enter the name you want to add ("new-mesh" here) and press the OK button, the selected polygon will become "new-mesh" and the polymesh name will be displayed in Object window. will be
polygon
In order to predict which polymesh the polygon will belong to when we add it, we need to know the following rules:
Rule 1: %Obj If only one polymesh name is selected in ectWindow%. (Reference.polygon)
(+) All newly created polygons belong to the polymesh.
Rule 2: If the entire object is selected in Object window. (If the "NewObject" part is selected in this example)
(+) Polygons created using the vertices and edges of existing polygons belong to the same polymesh as the used parts.
(+) Polygons created using vertices and edges belonging to multiple polymeshes belong to one of the polymeshes used,
Since it is uncertain which polymesh it belongs to, manually assign a polymesh by the method polymesh after creation.
(+) In many cases, polygons created without using existing vertices and edges at all are polymeshes displayed at the top in Object window
belongs to
grouping
Multiple polymeshes can be grouped.
By grouping, you can show/hide or select multiple polymeshes at the same time.
Select the polymeshes you want to group (here select "Mesh-0" and "Mesh-1"), display the right-click menu and execute "Group".
(To select multiple polymeshes, hold down the Ctrl key and click the polymesh names, or left-drag the polymesh names with the mouse.)
A new group will be created (named "GroupMesh-0" in the image above) and the original polymesh will belong under that group.
UnGrouping
You can ungroup the created group by selecting "Ungroup" from the right-click menu.
Rename
The object name, polymesh name and group name can be changed using the edit boxes at the top of Object window.
Click the part you want to rename ("GroupMesh-0" here), enter the new name "Group" in the edit box, and press the enter key.