Displays objects with flat shading.
The display speed is the same as Shading(surface and edge) , but it is slightly faster because the wire is not displayed.
Textured
Displays textures at Shading(surface and edge) and Shading2(face).
Used for painting, etc. At the moment, when reading an RDS file with a UV map and
It makes sense only when textures are attached, but it is not versatile at all, so we will restore the paint function Until then, think of it as meaningless.
At Shading(surface and edge) and Shading2(face), Phong shading/bumpmap display is performed. (Valid only when displaying %OpenGLPreview% with RADEON9500 or later, GeForceFX or later video card)