!!ARBfp1.0
# ARB_fragment_program generated by NVIDIA Cg compiler
# cgc version 1.0.0002, build date Dec 18 2002  12:39:16
# command line args: -profile arbfp1
#vendor NVIDIA Corporation
#version 1.0.02
#profile arbfp1
#program main
#semantic main.SrcTex : TEXUNIT0
#var float4 pixel.color0 : $vin.COLOR0 : COLOR0 : 0 : 1
#var float4 pixel.color1 : $vin.COLOR1 : COLOR1 : 0 : 1
#var float4 pixel.texcoord0 : $vin.TEXCOORD0 : TEXCOORD0 : 0 : 1
#var float4 pixel.texcoord1 : $vin.TEXCOORD1 : TEXCOORD1 : 0 : 1
#var sampler2D SrcTex : TEXUNIT0 : texunit 0 : 1 : 1
#var half4 col : $vout.COL : COL : -1 : 1
#var float depth : $vout.DEPR : DEPR : -1 : 1
PARAM c0 = {9.9999999e-009, 0.5, 0, 0};
PARAM c1 = {2, 2, 2, 2};
PARAM c2 = {1, 1, 1, 1};
TEMP R0;
TEMP R1;
TEMP R2;
TEX R0, fragment.texcoord[0].xyxx, texture[0], 2D;
MOV R1.xyz, fragment.texcoord[1].xyzx;
MOV R1.w, c0.y;
MOV R2.x, c2.x;
MAD R1, c1.x, R1, -R2.x;
DP4 R2.x, R1, R1;
RSQ R2.x, R2.x;
MUL R1.z, R2.x, R1;
MAX R1.x, R1.z, c0.x;
POW R1.x, R1.x, fragment.texcoord[0].w;
MUL R1, fragment.color.secondary, R1.x;
MAD result.color, fragment.color.primary, R0, R1;

END
# 12 instructions, 3 R-regs, 0 H-regs.
# End of program
