ESCARGOT Visualwares3D Polygon Modeller
MarbleCLAY v0.2.16 beta5.2|

rendering

A function implemented for checking the smooth shading state.
Sharp edges are not supported, so sharp edges cannot be represented as intended.
For now, consider it usable only for checking the shape of organic things.

At the moment, it is difficult to edit texture information, etc., and it is lacking in versatility. In the future, I plan to add a function that allows you to specify texture information to some extent, but the level of scene editing is There are no plans to add features until now. (I can't say for sure)
Beginning with beta 5.1, material attributes can be assigned to polygons, making it possible to edit texture information.
For MegaPOV, please check POV-Ray related sites. The author himself uses this function I've just started seriously researching it, so I can't give a detailed explanation.

If POV-Ray 3.1 and MegaPOV 0.7 or later are installed normally, when you run
rendering MegaPOV will automatically launch and begin rendering.
Please note that MarbleCLAY does not specify the rendering size, etc.
If MegaPOV is already running, you will need to manually render on MegaPOV's side.
Supported MegaPOV0.7 and POV-Ray3.5 from Beta5.1

render


As of 2/13/2005, the free version of Redqueen has not been released.

We will reconsider how to handle this feature/help content once we know how the next version of Redqueen will be published.

Reference: (The following information is based on RQ2Beta.)


Cooperation with Redqueen2 2003/12/29 T.Maeda

Domestic rendering software "Redqueen2" has been added to test rendering from Beta5.3e.
About redqueen2 http://www.teamredqueen.com Please refer to.

● Introduction
(+) First, specify the location of the Redqueen binary in Option->Preferences->Test Rendering.

- Next, open the "rq2_sample2.mcl" file in the Sample folder.

(+) Select Root in the object window

(+) Execute Option->Test Rendering (RRT2).

(+) Redqueen2 is called and the image is displayed after rendering is completed.

(+) If you don't need to render directly, please export the rrt file. (Check RRT2)

● Settings

I don't think the Redqueen format has been completely finalized yet, so in this MarbleCLAY, the GUI for various settings is very poor, but the degree of freedom is increased accordingly. In the future, even if the number of material parameters increases, it can be handled easily.

(+) Render settings
Select Root in the object window and select "Additional Information" from the right-click menu.
A dialog will open.
[rq_render] tracedepth 3

Please fill in etc. (If you don't set any render settings, sensible defaults will be set)

(+) Camera settings
This is also Root's additional information

[rq_camera]oversampling 10

Please fill in etc. The camera position etc. will be the current viewpoint.

(+) Background


[rq_background] to

is.

(+) Object attribute
I thought about treating attributes in the same way as materials, but for the time being I put them on objects. Open additional information for each object,

[rq2attr]primaryunvisible

etc.
Things that are not treated as attributes, such as smoothing, are

[rq] smoothing 30

Please enter etc.

(+) Light
Since MarbleCLAY is a modeler and does not have a light object, it converts the object as a light.
for additional information on the object
[rq_light]pointlight

followed by

[rq]color 1 1 1
[rq]photon 5000

Please fill in etc.
Position information uses the center position of the object. (arealight sets each face of the polygon as an area light, but it's not perfect. Other lights use only the center position, so they can be of any shape)


(+) Material
Select a material, open additional information and complete as follows:

[rq] frostness 1

etc. (Color, reflection, transparency, specular, etc. are reflected in the material settings, but the relationship between each item is not well understood, so the current situation is quite appropriate. If you are worried about the automatic setting by MarbleCLAY, please clarify in the additional information. Please specify in)

(+) Map image
It will be output as a ppm file. (Will change to png in future versions.)

That's all for how to use it.

●Future plans
(+) The current rq2beta cannot assign multiple materials to the same object, but we have made a request for this, so I think rq2 will support it in the near future. In this case, no special processing is required on the MarbleCLAY side, so it can be handled as is.

(+) Since the current RQ2 cannot map png files correctly, images are output in ppm, but in the future it will be changed to png because it is troublesome to check images with ppm files. (This issue has also been reported, so I think it will be fixed soon.)

(+) Since it takes time to edit additional information in the dialog, we are considering making it modalless.

- Better conversion of material formats. (This will change the results of current MarbleCLAY rendered images and future MarbleCLAY rendered images)

(+) I would like to display additional information about the material in the material tree.


Next,
input/output


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Copyright(C)1998-2003 TakeshiMaeda / ESCARGOT Visualwares