Archived: Mike MGarcia's Games Development BlogA hobbyist Mobile/PC/Android/Console game development blogBlog | About | Contact |
Links Net Yaroze & PSXDEV related material.
General feeds
Great interviews of Net Yaroze members
Development stuff
I use code::blocks I did some videos on how I set it up here:
Software
Operating Systems:
Linux - Mint linux 17.1
WindowsXP - I only use winXP!
VirtualBox - WinXP (rarely Win98 for official Net Yaroze and rsdAnim)
Dosbox is required for the official Net Yaroze SDK/Toolchain to run in WinXP or greater
Art tools:
Shade3D - Simple tool, does everything, with 100% correct exports!.
Shade 3D has both mesh and node/scene editing.
fragmosoft - I have a license, preferred it to milkshape, not all export formats are 100% correct and it doesn’t do node/scene base animation/modeling
anim8or Like fragmotion, simple yet powerful, anim8or has a good node/scene editor and a simple text file export. Get the latest version here
Blender3D - not all export formats are 100% but it runs great in linux/windows and has a lot of free plug-in’s (ie RSD)
Gimp - Excellent tool for imaging and pallet editing, works great in linux/windows ( runs the TIM photoshop plugin’s).
Paint shop pro - Also runs the TIM photoshop plugin, I use an old version 7 on winXP
Audacity - free Audio tool
Emulators which I use are:
win32 No$PSX - no bios required
Linux PCSXR (built from code)
Both output Printf’s for debugging.
Legally free PSXDEV lib/toolchain
Legal reversed engineered 2D library with toolchain
PSXSDK Github (non Sony)
toolchain
PSX SW
Residential Evil mod’er
Dev Help
PSXDEV IRC
assemblergames.com
PSXDEV.net forums
Playable Net Yaroze games
Huge CDROM of Net Yaroze games Thanks to qobol
Old sites:
Yaroze Times
Code Jesters second site
SCEA Launch notice
SCEI Launch notice
first review
contact me via twitter @mgarcia_org.